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Nick Galaxy
Nick Galaxy
Freelance 2D/3D Artist/Animator/Designer (Maya/Unity/AI)
Wiarton, Canada

Summary

15+years in game and simulation animation, specializing in 3D rigging, animation, real-time rendering, optimization and pipeline/process design. Actively exploring AI-assisted workflows and automation to improve efficiency and consistency.

Proven expertise in military, medical, and entertainment sectors, delivering projects for globally recognised clients including LEGO, Paw Patrol, McDonalds and Disney.

British Citizen/Canadian Permanent Resident based in Ontario (EST) with 10+ years experience working remotely.

Skills

Mentoring3D Animation3D ModelingCharacter ModelingRiggingTexturingUV MappingCharacter AnimationSound DesignPBR TexturingVROculusRenderingBlendshapes

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Unity
Unity
Premiere
Premiere
Jira
Jira

Reel

Productions

    • Mobile Game
      Paw Patrol World
    • Year
      2022
    • Role
      Character Rigger/Animator
    • Company
      Budge Studios
    • Mobile Game
      Gamebrain
    • Year
      2020
    • Role
      Character Artist/Rigger/Animator
    • Company
      The Access Group
    • Mobile Game
      The Rocky Horror Show: Touch Me!
    • Year
      2019
    • Role
      Character Rigger/Animator + Character Art Manager
    • Company
      Rocket Lolly Studios
    • Video Game
      The Mannequin
    • Year
      2018
    • Role
      Character Rigger, Character Art Manager
    • Company
      Two Tails Studios
    • Video Game
      Bluetrac: Emergency Vehicle Driving Simulator
    • Year
      2015
    • Role
      Character Design, Modelling, Texturing, Rigging, Animation, Art Management
    • Company
      Blueflame Digital Ltd
    • Mobile Game
      Yowie World
    • Year
      2014
    • Role
      Character Rigging/Animation, Avatar/Asset Design
    • Company
      Amuzo Games Ltd
    • Mobile Game
      LEGO Hero Factory: Invasion From Below
    • Year
      2014
    • Role
      Character Rigging/Animation, Video Editing, Promotional Artwork
    • Company
      Amuzo Games Ltd
    • Mobile Game
      LEGO Chima: Speedorz
    • Year
      2013
    • Role
      Character Rigging/Animation, Realtime Cutscene Scripting (Unity)
    • Company
      Amuzo Games Ltd
    • Mobile Game
      LEGO Star Wars: The Yoda Chronicles
    • Year
      2012
    • Role
      Character Rigging and Animation, Cutscene Video Editing
    • Company
      Amuzo Games Ltd
    • Mobile Game
      LEGO Hero Factory: Brain Attack
    • Year
      2012
    • Role
      Character Design, Modelling, Texturing, Rigging, Animation, Avatar System, Marketing Artwork, Video Editing
    • Company
      Amuzo Games Ltd
    • Mobile Game
      CBBC Tracy Beaker: The Beakeriser
    • Year
      2011
    • Role
      Avatar Creator Assets/System and Artworking
    • Company
      4T2 Multimedia Ltd
    • Mobile Game
      LEGO Hero Factory: Breakout
    • Year
      2011
    • Role
      Character Modelling, Texturing, Rigging, Animation, Avatar System, Audio Direction and Implementation, Henchmen Design
    • Company
      Amuzo Games Ltd
    • Mobile Game
      BBC Radio 1: FTW!
    • Year
      2010
    • Role
      Character Design/Modelling/Texturing, Sprite Rendering
    • Company
      4T2 Multimedia Ltd
    • Mobile Game
      LEGO: The Robot Chronicles
    • Year
      2010
    • Role
      Sprite Rendering/Animation, Cutscene Animation, Storyboarding/Script, Voice Actor
    • Company
      4T2 Multimedia Ltd
    • Mobile Game
      LEGO Mars Mission: Crystalien Conflict
    • Year
      2008
    • Role
      Unit Design, Building Design, Game/Level design, Sprite Rendering and Animation, Cutscene Animation
    • Company
      4T2 Multimedia Ltd

Experience

  • 3D Artist/Animator/Designer at Freelance
    Remote, CA
    January 2014 - Present

    Delivering art/animation assets for games and simulations, and effectively managing art outsourcing and subcontractor teams to ensure timely and high standard project completion for diverse clients including Blueflame Digital, Rocky Horror Games, Holovis, Amuzo Games and others.

  • Senior Rigger/Animator at Osso VR
    Remote, US
    November 2021 - March 2024

    Led rigging and animation for over 20 complex anatomical VR training simulations which improved surgical training times by 500%.

    Designed and optimized rigging, animation and asset pipelines to ensure seamless Unity integration and hosted daily “rig clinics” for team support and troubleshooting.

  • Senior Technical Artist/Rigger/Animator at Budge Studios
    Remote, CA
    November 2020 - November 2021

    Pioneered a quadruped animation retargeting process in Unity, enabling animation clip sharing for non-humanoid characters and reducing character animation timelines by 80%, saving project time and resources.

    Streamlined rigging, animation, engine integration and asset optimization pipelines for enhanced team productivity.

  • Character Artist/Animator at Amuzo Games Ltd
    Bournemouth, GB
    March 2007 - January 2014

    Created 3D/2D assets for multiple award-winning Flash and Unity games, including the prestigious NMA Grand Prix Award 2012 for overall excellence across categories (LEGO Hero Factory: Breakout).

  • Lecturer at Bournemouth University
    Bournemouth, GB
    March 2015 - October 2019

    Developed and taught 3D art, rigging and animation courses for various institutions, contributing to industry panel reviews.