15+years in game and simulation animation, specializing in 3D rigging, animation, real-time rendering, optimization and pipeline/process design. Actively exploring AI-assisted workflows and automation to improve efficiency and consistency.
Proven expertise in military, medical, and entertainment sectors, delivering projects for globally recognised clients including LEGO, Paw Patrol, McDonalds and Disney.
British Citizen/Canadian Permanent Resident based in Ontario (EST) with 10+ years experience working remotely.
Delivering art/animation assets for games and simulations, and effectively managing art outsourcing and subcontractor teams to ensure timely and high standard project completion for diverse clients including Blueflame Digital, Rocky Horror Games, Holovis, Amuzo Games and others.
Led rigging and animation for over 20 complex anatomical VR training simulations which improved surgical training times by 500%.
Designed and optimized rigging, animation and asset pipelines to ensure seamless Unity integration and hosted daily “rig clinics” for team support and troubleshooting.
Pioneered a quadruped animation retargeting process in Unity, enabling animation clip sharing for non-humanoid characters and reducing character animation timelines by 80%, saving project time and resources.
Streamlined rigging, animation, engine integration and asset optimization pipelines for enhanced team productivity.
Created 3D/2D assets for multiple award-winning Flash and Unity games, including the prestigious NMA Grand Prix Award 2012 for overall excellence across categories (LEGO Hero Factory: Breakout).
Developed and taught 3D art, rigging and animation courses for various institutions, contributing to industry panel reviews.